Trade Runes is a innovative trading feature that integrates on-chain randomness;
Think of it as a creatively upgraded version of pump.fun. It combines bonding curves, staged lotteries, and token economics to deliver a high-engagement, narrative-rich degen experience;
The bonding curve provides price discovery and speculative excitement, while randomness introduces probabilistic uncertainty and strategic possibilities;
Unlike pump.fun, Tyche's Runes implements secondary distribution during the bonding curve phase and graduation via on-chain randomness (see [Fate Vault]);
Unlike any other launchpad, Runes that graduate from Tycheinstantly become utility tokens across Tyche's ecosystem of on-chain probability games (see [Coinflip] User Guide);
Fairness is guaranteed by on-chain randomness. Transparency is ensured by on-chain transactions.
Total Runes supply: 21,000,000 tokens;
Bonding curve supply: 16,800,000 Runes (80% of total);
Fundraising goal: 0.211 BTC for bonding curve;
Initial liquidity pool: 0.2 BTC and 4,200,000 Runes (20% of total);
Log in to Tyche using your BTC wallet (e.g., OKX, Unisat, Xverse);
Deposit BTC into Tyche;
Go to the "Trade Runes" page to trade Runes (just like pump.fun);
Or create your own Runes via the "Launch Runes" function (also like pump.fun).
Most users can ignore the advanced mechanics. The core gameplay is simple: buy and sell Runes.
=========================
If you're curious about the mechanics, read on.
Inspired by pump.fun, Trade Runes features a two-phase launch: bonding curve phase (with an exponential price curve) and trading phase (using XY=K AMM);
Unlike all other platforms, Trade Runes integrates the [Fate Vault] — a configurable reward mechanism based on on-chain randomness;
The Fate Vault accumulates a portion of each bonding purchase (e.g., 5%) into a prize pool set by the Runes creator;
Rewards are not distributed immediately. Instead, they are accumulated and distributed across preset stages. Each stage has its own prize pool (from current-stage deposits and previous-stage carry-over);
On-chain lottery determines who wins the rewards. Each Runes held at the snapshot equals one lottery ticket. Draws occur at four milestones:
| Milestone | Event |
|-----------|---------------------|
| 50% | First draw |
| 60% | Second draw |
| 70% | Third draw |
| 80% | Graduation Ceremony |
Graduation occurs when 80% of the total supply is sold. All remaining Fate Vault rewards are distributed to Runes holders;
All Fate Vault parameters (fee ratio, release ratio, carry-over ratio, number of winners, timeout behavior, etc.) are pre-set by the Runes creator and immutable once launched. This allows for rich variations and strategies during the bonding phase;
Tyche will automatically generate utility games (e.g., Coinflip) for any graduated Runes. Runes holders can stake their tokens to become a game House (earning fees), or play with them in Tyche's probability games (see [Coinflip] User Guide);
Reward type: Runes;
Reward source: each Runes purchase deposits a percentage into the Fate Vault. The fee ratio is defined by the Runes creator at creation time and is immutable;
Reward distribution: divided across 4 draw phases. At graduation (80%), all remaining rewards are distributed;
At 50%, 60%, and 70% milestones, the creator can define the stage's release ratio and carry-over ratio. E.g., if 80% of the 50% stage vault is released, the remaining 20% rolls over to 60%;
At 80% (graduation), 100% of the remaining vault is released;
Prize structure is creator-configurable. E.g., 1st prize (1 user, 50%), 2nd prize (2 users, 30%), 3rd prize (10 users, 20%);
Timeout mechanism: If no trades occur for X days, the vault is force-liquidated via the bonding curve and BTC proceeds are added to Tyche's global lottery vault.
Runes creation: 0.00003 BTC (3,000 sats);
Runes graduation: 0.01 BTC;
Bonding trades: 1% fee;
AMM trades: 0.5% fee (0.3% to LPs, 0.2% to Tyche).
Player spends 0.0001 BTC (~$10) to buy Runes;
5% of purchased Runes go into the Fate Vault;
Player receives Runes (each Runes = one lottery ticket);
If the player wins, they receive additional Runes. This is further enhanced by rising prices on the bonding curve.
Extreme case (rare but possible): A user buys 10,000 Runes at launch (~$1), and wins 2,200,000 Runes at graduation (~$10,600), achieving 1,060,000% ROI (10,600x).
At first glance, Trade Runes may look like other launchpads. But beneath its surface lies a completely different logic — on-chain randomness, exponential bonding curve, staged reward distribution, and fully configurable mechanics.
In Trade Runes, no two Runes plays are ever the same. Reward injection, prize timing, draw structure, and winner logic are all configurable by the creator. Some Runes unfold as slow-burn sagas, while others ignite in explosive bursts. Some users stake and wait; others snipe at the climax.
The lottery logic is a maze of fate, and the Runes in your hand may just be your winning ticket.
Tyche provides the framework. The chaos emerges from the creators and players interactions. And from this chaos, every Runes writes a unique story.
Will fate smile upon you?
🔥 SHOW ME YOUR FATE.
Tyche is committed to providing a fair and transparent trading experience. We encourage you to treat participation as entertainment and avoid excessive spending.